Design - Bachelor of Design
Overview
Faculty of Fine Arts and Communications
MacEwan.ca/Design
Designers influence the way we interact with the world, and as technology changes the way we absorb information and connect with each other, the role of designers has become more complex, sophisticated and exciting. MacEwan University’s Bachelor of Design was developed with that evolution in mind. The result? A unique, forward-thinking program tailored to the qualities of 21st-century designers, moving design beyond being an applied art to also being an applied social science and demonstrating a major shift in the focus of design from the beauty of everyday things to a broader interest in the psychology of everyday things.
MacEwan University’s design degree graduates are experts in researching and understanding a problem and the people they are designing for, then crafting solutions that inform, persuade, delight or help us with everyday tasks. Students learn to design solutions for the screen, printed page, and in physical environments in areas of discipline such as graphic design, branding, advertising, digital experience design (websites, apps, etc.), motion graphics, illustration, photography, publication design, packaging design, and information design.
Every student begins their studies by learning fundamental design skills that are common across all disciplines within the field. The first two years provide a foundation in drawing, 2D principles, design software, critical thinking, process, research, problem-solving, ideation, prototyping, craft, client communication, testing, refinement and history through project-based, hands-on, and theory-driven classes. In Year 2, students begin to select options to start their pathway or major. In the final two years, students learn to apply social science and business theory and methods to better understand how their design solutions affect human behaviour and continue to develop skills in their chosen pathway or major.
Beyond the core courses, the degree offers flexibility in course selection and an opportunity for students to determine the skills they wish to develop. By selecting specific options, students form a pathway. Students do not declare pathways – they are simply program recommendations for how students could select their option courses. Students can customize each pathway to suit their own needs. The following are four potential pathways students could adopt:
Visual Communication Design (VCD)
Build on the fundamentals of design with coursework concentrating in visual communication design. Topics of study include branding, advertising, publication design, visual narrative, photography, illustration, design in the 3D environment, research methods and issues related to designing in the 21st century.
Digital Experience Design (DXD)
Focus on the skills, methods and theories that are required to design websites, applications (apps), wearables, game interfaces and other digital products. You will learn to make digital products that are useful, usable and desirable.
Photography, Video and Motion Graphics
Engage in the communicative aspect of photography, video and motion graphics, and gain the technological and creative expertise required to create images that command attention and concisely deliver a message or tell a story.
Illustration
Learn to use illustration as a communicative tool. Hone your craft through fine art drawing and painting courses and develop technical skills to deliver illustrations for print publications and digital media such as the web, video and motion graphics.
Digital Experience Design (DXD) Major
In their second year of study, students may choose to declare the Digital Experience Design Major. Students must follow the DXD Major program of study to graduate with this major.
Career Potential
Upon graduation, students work in large agencies, small studios, print shops, and communications departments ranging in size from medium-sized businesses to large corporations. Depending on their pathway, a graduate’s responsibilities might include graphic design, branding, advertising, publication design, information design, illustration, photography, website and app design, digital experience design, user interface design, motion graphics, packaging design or environmental graphic design. Many graduates from the Bachelor of Design also succeed at starting their own freelance design or photography studios.
Technology Requirements
All students entering year 2 or taking year 2 courses are required to purchase a laptop computer and software specific to their program of study. Recommended specifications will be provided to students during their first year of study.
Contact Information
Degree Requirements
Code | Title | Credits |
---|---|---|
ARTE 110 | Drawing Foundation | 3 |
DESN 110 | Design Studio I: Visual Organization, Composition and Visual Language | 3 |
DESN 120 | Design Software I | 3 |
DESN 131 | Typography I | 3 |
DESN 150 | Image Structure and Meaning | 3 |
DESN 171 | History of Visual Communication Design | 3 |
DESN 203 | Concept Visualization | 3 |
DESN 205 | Design Studio II: Process, Audience, and Context | 3 |
DESN 220 | Design Software II | 3 |
DESN 231 | Typography II | 3 |
DESN 240 | Introduction to Digital Experience Design | 3 |
DESN 271 | History of Modern Design and Material Culture | 3 |
DESN 290 | Business of Design | 3 |
DESN 310 | Design Studio III: Concept and Communication | 3 |
DESN 311 | Visual Identity Design and Branding I | 3 |
DESN 313 | Information Design I | 3 |
DESN 344 | Interaction Design I | 3 |
DESN 380 | Design Research | 3 |
DESN 410 | Design Studio IV: Applied Design Research | 3 |
DESN 415 | Design Studio V: Capstone | 3 |
DESN 480 | Design Issues Seminar | 3 |
ENGL 102 | Analysis and Argument | 3 |
Choose 3 credits of ENGL from the following: | 3 | |
Approaches to Literature: Trends and Traditions | ||
Approaches to Literature: Narrative Across Media | ||
Approaches to Literature: Contemporary Literature and Culture | ||
Program Options | 6 | |
Students are required to complete 6 credits of program options (see list below) from the MacEwan Bachelor of Design program (courses that use the DESN subject code). This requirement cannot be completed through transfer credit. Not every program option may be offered every academic term. | ||
Electives | 24 | |
Students are required to complete 24 credits of electives (defined as courses selected by the student, excluding those that use the DESN subject code), with no more than 12 credits at the 100-level. | ||
A minimum of 9 of these elective credits must be from the Social Sciences (PSYC, SOCI, ANTH, POLS, ECON and BCSC 200). | ||
3 elective credits must be from the School of Business (ACCT, BUSN, FNCE, HRMT, INFM, INSR, INTB, LEGL, MARK, MGMT, MGTS, MSYS, ORGA, PMGT, SCMT). | ||
Additional Program Options/Elective Requirements | 21 | |
Students are required to complete 21 credits in their choice of program option courses and/or electives. Of these 21 credits, no more than 9 credits can be at the 100-level. | ||
Total Credits | 120 |
PROGRAM OPTIONS
List of Program Options
Code | Title | Credits |
---|---|---|
DESN 200 | Drawing for Illustration | 3 |
DESN 243 | Digital Experience Design History, Theories and Issues | 3 |
DESN 246 | Game Design I: From Principles to Practice | 3 |
DESN 250 | Introduction to Photography | 3 |
DESN 260 | Video Production I | 3 |
DESN 261 | Motion Graphics I | 3 |
DESN 295 | Field Placement | 0 |
DESN 300 | Illustration Techniques | 3 |
DESN 314 | Environmental Graphic Design | 3 |
DESN 315 | Visual Narrative and Storytelling | 3 |
DESN 316 | Branded Environments | 3 |
DESN 317 | Publication Design | 3 |
DESN 318 | Advertising Design I | 3 |
DESN 340 | Web Design & Development I | 3 |
DESN 342 | Digital Experience Design and Usability: Methods and Practices | 3 |
DESN 345 | Service Design Seminar: Principles and Concepts | 3 |
DESN 347 | Immersive Learning I | 3 |
DESN 349 | Digital Experience Design Internship | 3 |
DESN 350 | Photo Lighting, Production, and Styling | 3 |
DESN 352 | Image Manipulation and Post-Production | 3 |
DESN 360 | Video Production II | 3 |
DESN 361 | Motion Graphics II | 3 |
DESN 363 | Intro to Visual Effects | 3 |
DESN 393 | Multi-disciplinary Visual Communication Design Studio | 3 |
DESN 395 | Internship | 3 |
DESN 411 | Visual Identity Design and Branding II | 3 |
DESN 413 | Information Design II | 3 |
DESN 418 | Advertising Design II | 3 |
DESN 440 | Web Design & Development II | 3 |
DESN 442 | Information Architecture and Content Strategy | 3 |
DESN 443 | Multi-disciplinary Digital Experience Design Studio | 3 |
DESN 444 | Interaction Design II | 3 |
DESN 445 | Service Design Studio: From Research to Solutions | 3 |
DESN 447 | Immersive Learning II | 3 |
DESN 460 | Video Production III | 3 |
DESN 485 | Special Topics in the Design Field | 3 |
DESN 486 | Individual Study | 3 |
Pathways
The pathways below are recommendations on courses that students could choose for the 21 credits of program options/electives (no declared major) if they have a particular area of interest. Students can also develop their own pathway by selecting various program options.
Visual Communication Design
Code | Title | Credits |
---|---|---|
DESN 200 | Drawing for Illustration | 3 |
DESN 250 | Introduction to Photography | 3 |
DESN 314 | Environmental Graphic Design | 3 |
DESN 315 | Visual Narrative and Storytelling | 3 |
DESN 316 | Branded Environments | 3 |
DESN 317 | Publication Design | 3 |
DESN 318 | Advertising Design I | 3 |
DESN 411 | Visual Identity Design and Branding II | 3 |
DESN 413 | Information Design II | 3 |
DESN 418 | Advertising Design II | 3 |
Digital Experience Design
Code | Title | Credits |
---|---|---|
DESN 243 | Digital Experience Design History, Theories and Issues | 3 |
DESN 246 | Game Design I: From Principles to Practice | 3 |
DESN 340 | Web Design & Development I | 3 |
DESN 342 | Digital Experience Design and Usability: Methods and Practices | 3 |
DESN 345 | Service Design Seminar: Principles and Concepts | 3 |
DESN 347 | Immersive Learning I | 3 |
DESN 413 | Information Design II | 3 |
DESN 440 | Web Design & Development II | 3 |
DESN 442 | Information Architecture and Content Strategy | 3 |
DESN 443 | Multi-disciplinary Digital Experience Design Studio | 3 |
DESN 444 | Interaction Design II | 3 |
DESN 445 | Service Design Studio: From Research to Solutions | 3 |
DESN 447 | Immersive Learning II | 3 |
Photography, Video and Motion Graphics
Code | Title | Credits |
---|---|---|
DESN 250 | Introduction to Photography | 3 |
DESN 260 | Video Production I | 3 |
DESN 261 | Motion Graphics I | 3 |
DESN 315 | Visual Narrative and Storytelling | 3 |
DESN 350 | Photo Lighting, Production, and Styling | 3 |
DESN 352 | Image Manipulation and Post-Production | 3 |
DESN 360 | Video Production II | 3 |
DESN 361 | Motion Graphics II | 3 |
DESN 363 | Intro to Visual Effects | 3 |
DESN 447 | Immersive Learning II | 3 |
Illustration
Code | Title | Credits |
---|---|---|
ARTE 120 | Drawing I | 3 |
ARTE 205 | Painting I | 3 |
ARTE 215 | Painting II | 3 |
DESN 200 | Drawing for Illustration | 3 |
DESN 261 | Motion Graphics I | 3 |
DESN 300 | Illustration Techniques | 3 |
DESN 315 | Visual Narrative and Storytelling | 3 |
DESN 361 | Motion Graphics II | 3 |
Course Substitutions
List of Course Substitutions
Credit Earned in: | May Be Substituted for Credit in Program Course: |
---|---|
DESN 100 | DESN 203 |
DESN 101 | ARTE 110 |
DESN 102 | ARTE 110 |
DESN 103 | DESN 203 |
DESN 210 | DESN 205 |
DESN 210 | DESN 220 |
DESN 230 | DESN 131 |
DESN 330 | DESN 231 |
DESN 390 | DESN 290 |
DESN 241 | DESN 344 |
DESN 251 | DESN 350 |
DESN 252 | DESN 352 |
DESN 341 | DESN 444 |
DESN 343 | DESN 440 |
DESN 391 | DESN 295 |
Degree Regulations
Progression of Studies
Students are responsible for ensuring they meet the prerequisite and corequisite requirements for all courses.
Junior- and Senior-Level Courses
Courses numbered from 100 to 199 are considered junior level, and courses numbered from 200 to 499 are considered senior level.
Program Option Requirements
Elective Requirements
Students are required to complete 24 credits of electives (defined as courses selected by the student, excluding those that use the DESN subject code), with no more than 12 credits at the 100-level.
A minimum of 9 of those elective credits must be from Social Sciences (Psychology, Sociology, Anthropology, Political Science, Economics, or BCSC 200).
3 elective credits must be from the School of Business (ACCT, BUSN, FNCE, HRMT, INFM, INSR, INTB, LEGL, MARK, MGMT, MGTS, MSYS, ORGA, PMGT, SCMT).
All other courses will be accepted as electives for the remaining 12 credits except: ARTE 106, ARTE 111, AGAD 107, BCSC 102, ENGL 111, ENGL 199, ENGL 211, VCPH 100, WRIT 101, DESN, PACT, TRVL, OAAS, OADM, OALS, OAMS, COOP.
Program option courses cannot be used to fulfill elective requirements.
No Declared Major
In addition to 6 credits of program option courses and 24 credits of electives, students are required to complete 21 credits in their choice of either program option courses or electives. Of these 21 credits, no more than 9 credits can be at the 100-level.
All courses will be accepted as electives except: ARTE 106, ARTE 111, AGAD 107, BCSC 102, ENGL 108, ENGL 111, ENGL 199, ENGL 211, VCPH 100, WRIT 101, DESN, PACT, TRVL, OAAS, OADM, OALS, OAMS, COOP.
Declared Major
Students have the option to declare a major by published deadlines. All majors within the Bachelor of Design are 21 credits. No more than 9 credits can be at the 100-level.
Residency Requirements
To meet the requirements of the Bachelor of Design students will complete 50% of the total credit requirements through the University, as governed by Academic Graduation Procedure.
Graduation Grade Point Average
Students must achieve a minimum Graduation Grade Point Average of 2.00 on the 4.00 scale.
Work Integrated Learning
Students choosing to complete internship or field placement courses must comply with Academic Policy Work Integrated Learning. The University will facilitate the assignment of students in work placements; however, students must take responsibility for securing an acceptable placement and work collaboratively with a university supervisor. Students are required to comply with any employer policies including but not limited to confidentiality, hours of work, intellectual property rights and privacy protection.
Diploma Requirements
Students are eligible for a diploma after the completion of 60 credits specified by the Graphic Design Diploma Exit Program of Study.
Diploma Exit
A diploma in Graphic Design is available to students who wish to exit the program after completing the required 60 credits in the Bachelor of Design, below. For more information, please see Degree Regulations.
Code | Title | Credits |
---|---|---|
ARTE 110 | Drawing Foundation | 3 |
DESN 110 | Design Studio I: Visual Organization, Composition and Visual Language | 3 |
DESN 120 | Design Software I | 3 |
DESN 131 | Typography I | 3 |
DESN 150 | Image Structure and Meaning | 3 |
DESN 171 | History of Visual Communication Design | 3 |
DESN 203 | Concept Visualization | 3 |
DESN 205 | Design Studio II: Process, Audience, and Context | 3 |
DESN 220 | Design Software II | 3 |
DESN 231 | Typography II | 3 |
DESN 240 | Introduction to Digital Experience Design | 3 |
DESN 290 | Business of Design | 3 |
DESN 310 | Design Studio III: Concept and Communication | 3 |
DESN 344 | Interaction Design I | 3 |
DESN 380 | Design Research | 3 |
ENGL 102 | Analysis and Argument | 3 |
Choose 3 credits of ENGL from the following: | 3 | |
Approaches to Literature: Trends and Traditions | ||
Approaches to Literature: Narrative Across Media | ||
Approaches to Literature: Contemporary Literature and Culture | ||
Program Options | ||
Students are required to complete 6 credits of program options (see list below) from the MacEwan Bachelor of Design (courses that use the DESN subject code). This requirement cannot be completed through transfer credit. Not every program option may be offered every academic term. | 6 | |
Electives | ||
Students are required to complete 3 elective credits (defined as courses selected by the student, excluding those that use DESN subject code). All courses will be accepted as electives except: ARTE 106, ARTE 111, AGAD 107, BCSC 102, ENGL 108, ENGL 111, ENGL 199, ENGL 211, VCPH 100, WRIT 101, DESN, PACT, TRVL, OAAS, OADM, OALS, OAMS, COOP. | 3 | |
Total Credits | 60 |
Program options
List of Program Options
Code | Title | Credits |
---|---|---|
DESN 200 | Drawing for Illustration | 3 |
DESN 246 | Game Design I: From Principles to Practice | 3 |
DESN 250 | Introduction to Photography | 3 |
DESN 260 | Video Production I | 3 |
DESN 261 | Motion Graphics I | 3 |
DESN 271 | History of Modern Design and Material Culture | 3 |
DESN 300 | Illustration Techniques | 3 |
DESN 311 | Visual Identity Design and Branding I | 3 |
DESN 313 | Information Design I | 3 |
DESN 314 | Environmental Graphic Design | 3 |
DESN 315 | Visual Narrative and Storytelling | 3 |
DESN 316 | Branded Environments | 3 |
DESN 317 | Publication Design | 3 |
DESN 318 | Advertising Design I | 3 |
DESN 340 | Web Design & Development I | 3 |
DESN 342 | Digital Experience Design and Usability: Methods and Practices | 3 |
DESN 347 | Immersive Learning I | 3 |
DESN 350 | Photo Lighting, Production, and Styling | 3 |
DESN 352 | Image Manipulation and Post-Production | 3 |
DESN 361 | Motion Graphics II | 3 |
DESN 363 | Intro to Visual Effects | 3 |
DESN 395 | Internship | 3 |
DESN 440 | Web Design & Development II | 3 |
DESN 442 | Information Architecture and Content Strategy | 3 |
DESN 444 | Interaction Design II | 3 |
DESN 445 | Service Design Studio: From Research to Solutions | 3 |
DESN 447 | Immersive Learning II | 3 |
DESN 485 | Special Topics in the Design Field | 3 |
DESN 486 | Individual Study | 3 |
Program Learning Outcomes
- Solve communication problems using comprehensive visual design research, processes and methods.
- Apply a human-centered approach using theories and methods of the social sciences.
- Create a visually and conceptually integrated response to communication problems aimed at informing, instructing or persuading.
- Integrate historical and contemporary understanding of visual and material culture into design practice.
- Use industry-standard production methods, tools and technologies for the creation, reproduction and distribution of visual responses across various media.
- Communicate ideas, information, arguments and analyses, and design proposals, orally and in writing, to team members, clients and stakeholders.
- Work collaboratively as a member of leader of interdisciplinary teams.
- Organize and manage design projects and client relations.
- Evaluate responsible practices in design, including an understanding of sustainability, citizenship, social responsibility and cultural preservation.
Admission Requirements
Applicants may be admitted to one of the following:
Regular Admission
To be evaluated through the Office of the University Registrar
Applicants must have a minimum overall average of 65 percent, with no course grade lower than 50 percent, in the following high school courses:
- ELA 30-1 or 75% in ELA 30-2
- Four subjects from Group A, B, C, or D
Notes:
- Applicants are strongly encouraged to present a broad range of subjects in order to benefit from the breadth of learning and to increase flexibility of future program and course choices.
- A maximum of two Group B subjects may be presented; they must be from different disciplines.
- A maximum of one Group D subject may be presented. Group D subjects used for admission must be 5-credit or any credit combination of at least 5 credits (e.g., two 3-credit subjects).
Applicants with nine or more university-level credits must also present a minimum Admission Grade Point Average (AGPA) of 2.0 on a 4.0 scale.
Mature Admission
To be evaluated through the Office of the University Registrar
Applicants must be 20 years of age or older and have been out of full-time high school at least one year by the beginning of the intake term. Applicants must have the following:
- ELA 30-1 with a minimum grade of 65 percent (or equivalent)
OR
- Six credits of university-level English with no grade less than C-
Applicants with nine or more university-level credits must also present a minimum Admission Grade Point Average (AGPA) of 2.0 on a 4.0 scale.
Previous Post-Secondary Admission
To be evaluated through the Office of the University Registrar
Admission in this category does not imply or guarantee the transfer of any coursework and/or credential unless a block transfer agreement (internal or external) is in effect and published in the calendar by the Office of the University Registrar. In addition, transfer of coursework does not imply or guarantee that an applicant will be admitted.
Applicants must have completed one of the following from a recognized institution:
- A diploma in design (or equivalent)
OR
- A minimum of 24 university-level credits with a minimum Admission Grade Point Average (AGPA) of 2.0 on a 4.0 scale and must have completed the required high school courses listed under the Regular or Mature Admission category.
Additional Admission Criteria
All applicants must meet the following:
1. English Language Proficiency
To be evaluated through the Office of the University Registrar
Applicable to all admission categories
All applicants must meet an acceptable level of English language proficiency. We will require official
documents such as high school or post-secondary transcripts or proof of successful completion of
standardized language evaluation. Full details are available in MacEwan University’s academic calendar or
online at MacEwan.ca/ELP.